![]() Using Minecart Tracks instead of Platforms when building an arena can help more efficiently deal with her minions in both Phase 1, as the player can easily stay above the boss by utilizing a hook, as well as Phase 2, as when she is flying, her minions will simply fall to the ground while the player stays out of reach (excluding Heavenly Slimes). A single long platform leading out of the Hallow towards the player's general arena would be more than enough to manage her, but if the player wants to prepare more, there are a few options they could look at. Queen Slime does not need to be kept in the Hallow, so taking advantage of the large size of the world can trivialize the fight, especially considering her projectiles no longer bounce. Her attacks are overall more aggressive and performed faster in both phases, and tend to have more projectiles per attack. ![]() She will also always perform a teleport before performing her special attacks, and will always attempt to teleport in front of the player depending on their current velocity, teleporting above them if they are not moving or are in the air.Queen Slime can now perform three or four special attacks after each high leap, instead of just one or two, as well as being more likely to perform three or four than one or two.Furthermore, Queen Slime releases almost no minions during Phase 2, and will release exclusively flying Heavenly Slimes when under 40%.Queenly Smash V3 is identical to Queenly Smash V1, but releases an arc of indefinitely traveling Crystal Spikes around herself upon hitting the ground, in a similar pattern to the Crystal Slimes'.These are similar to those released by her Crystal Slime minions, but are unaffected by gravity. Queenly Smash V2 is effectively the same, but Queen Slime will release indefinitely traveling Crystal Spikes to the left and right of herself as she falls until she hits solid blocks.When she is brought under 40% health, she gains two new attacks, replacing her Queenly Smash. During Phase 2, Queen Slime will now constantly attempt to perform her two special attacks with nearly no downtime.Her Regal Gel attacks now travel in straight lines indefinitely instead of arcs, and she will occasionally fire groups of two Regal Gel instead of just one in certain directions each time she performs the attack.She will also teleport closer to the player, and will always teleport in front of them, as well as gaining the ability to teleport mid-air if the player is high above the ground. She will teleport more often if the player is hidden behind solid tiles, or is at least 20 blocks above her. The delay between jumps will reduce when her health drops below 80% and 60%.Īdditionally, Queen Slime will occasionally teleport regardless of condition and at a faster rate. All jumps are boosted relative to the vertical distance between her and the player, increasing her jump speed and height by 3.2% every block and capping at a 100% bonus. ![]() Queen Slime behaves similarly to a normal slime, performing a high leap every four jumps, after which she will perform one or two of her special attacks. Minions' projectiles also have reduced vertical velocity, and she is now capable of jumping through blocks to reach her target. Queen Slime's projectiles no longer bounce, instead dissipating upon contact with any blocks, and all of her projectiles, minions, and minions' projectiles have highly increased visibility. Gelatin Crystals can be found mimicking Crystal Shards in the Underground Hallow, however, Calamity also adds a recipe for them using 20 Crystal Shards, 10 Pink Gel, and 5 Souls of Light at a Solidifier. ![]() Queen Slime can be spawned at anytime by using a Gelatin Crystal in a Hallow biome.
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